Norwegian Nynorsk (Norwegian Nynorsk)
Simulation Name | Code | |||
---|---|---|---|---|
Alpha Decay | Alfanedbryting | |||
Area Builder (HTML5) | Arealbyggar (HTML5) | |||
Bending Light (HTML5) | Bøying av lys (HTML5) | |||
Beta Decay | Betanedbryting | |||
Build a Molecule | Bygg eit molekyl | |||
Build an Atom (HTML5) | Bygg eit atom (HTML5) | |||
Circuit Construction Kit (AC+DC) | Krinsbyggjaren (likestraum og vekselstraum) | |||
Circuit Construction Kit (AC+DC), Virtual Lab | Krinsbyggjaren (likestraum og vekselstraum), Virtuell lab | |||
Circuit Construction Kit (DC Only) | Krinsbyggjaren (kun likestraum) | |||
Circuit Construction Kit (DC Only), Virtual Lab | Krinsbyggjaren (kun likestraum), Virtuell lab | |||
Curve Fitting | Kurvetilpassing | |||
Energy Forms and Changes (HTML5) | Energiformer og overgangar (HTML5) | |||
Energy Forms and Changes | Energiformer og overgangar | |||
Energy Skate Park: Basics (HTML5) | Energi i skateparken (HTML5) | |||
Fluid Pressure and Flow | Fluidtrykk og gjennomstrøyming | |||
Fractions: Intro (HTML5) | Brøk (HTML5) | |||
Gene Expression Essentials (HTML5) | Genuttrykk (HTML5) | |||
Gene Expression - The Basics | Genuttrykk | |||
Graphing Lines | Grafisk framstilling av rette linjer | |||
Masses & Springs | Lodd og fjører | |||
Molecule Polarity (HTML5) | Molekylpolaritet (HTML5) | |||
Molecule Polarity | Molekylpolaritet | |||
Molecules and Light (HTML5) | Molekyl og lys (HTML5) | |||
Molecules and Light | Molekyl og lys | |||
Molecule Shapes (HTML5) | Molekylformer (HTML5) | |||
Natural Selection | Naturleg utval | |||
Nuclear Fission | Fisjon | |||
Pendulum Lab (HTML5) | Pendelforsøk (HTML5) | |||
Radioactive Dating Game | Spel om radioaktiv tidfesting | |||
States of Matter (HTML5) | Aggregattilstandar (HTML5) | |||
States of Matter: Basics (HTML5) | Aggregattilstandar (HTML5) | |||
Under Pressure | Under trykk | |||
Vector Addition | Addisjon av vektorar | |||
Wave on a String (HTML5) | Bølgje på ein tråd (HTML5) |
Simulations not yet translated into Norwegian Nynorsk
- Acid-Base Solutions (HTML5)
- Acid-Base Solutions
- Area Model Algebra (HTML5)
- Area Model Decimals (HTML5)
- Area Model Introduction (HTML5)
- Area Model Multiplication (HTML5)
- Arithmetic (HTML5)
- Arithmetic
- Atomic Interactions (HTML5)
- Atomic Interactions
- Balancing Act (HTML5)
- Balancing Act
- Balancing Chemical Equations (HTML5)
- Balancing Chemical Equations
- Balloons & Buoyancy
- Balloons and Static Electricity (HTML5)
- Balloons and Static Electricity
- Band Structure
- Battery-Resistor Circuit
- Battery Voltage
- Beer's Law Lab (HTML5)
- Beer's Law Lab
- Bending Light
- Blackbody Spectrum (HTML5)
- Blackbody Spectrum
- Build a Fraction (HTML5)
- Build a Fraction
- Build an Atom
- Buoyancy
- Calculus Grapher
- Capacitor Lab
- Capacitor Lab: Basics (HTML5)
- Charges and Fields (HTML5)
- Charges and Fields
- Circuit Construction Kit: DC (HTML5)
- Circuit Construction Kit: DC - Virtual Lab (HTML5)
- Collision Lab
- Color Vision (HTML5)
- Color Vision
- Concentration (HTML5)
- Concentration
- Conductivity
- Coulomb's Law (HTML5)
- Davisson-Germer: Electron Diffraction
- Density
- Diffusion (HTML5)
- Double Wells and Covalent Bonds
- Eating & Exercise
- Electric Field Hockey
- Electric Field of Dreams
- Energy Skate Park
- Energy Skate Park: Basics
- Equality Explorer (HTML5)
- Equality Explorer: Basics (HTML5)
- Equality Explorer: Two Variables (HTML5)
- Equation Grapher
- Estimation
- Expression Exchange (HTML5)
- Faraday's Electromagnetic Lab
- Faraday's Law (HTML5)
- Faraday's Law
- Forces and Motion
- Forces and Motion: Basics (HTML5)
- Forces and Motion: Basics
- Forces in 1 Dimension
- Fourier: Making Waves
- Fraction Matcher (HTML5)
- Fraction Matcher
- Fractions: Equality (HTML5)
- Fractions: Mixed Numbers (HTML5)
- Fractions Intro
- Friction (HTML5)
- Friction
- Function Builder (HTML5)
- Function Builder: Basics (HTML5)
- Gases Intro (HTML5)
- Gas Properties (HTML5)
- Gas Properties
- Gene Machine: The Lac Operon
- Generator
- Geometric Optics
- Glaciers
- Graphing Lines (HTML5)
- Graphing Quadratics (HTML5)
- Graphing Slope-Intercept (HTML5)
- Gravity And Orbits (HTML5)
- Gravity and Orbits
- Gravity Force Lab (HTML5)
- Gravity Force Lab
- The Greenhouse Effect
- Hooke's Law (HTML5)
- Isotopes and Atomic Mass (HTML5)
- Isotopes and Atomic Mass
- John Travoltage (HTML5)
- John Travoltage
- Ladybug Motion 2D
- Ladybug Revolution
- Lasers
- Least-Squares Regression (HTML5)
- Lunar Lander
- Magnet and Compass
- Magnets and Electromagnets
- Make a Ten (HTML5)
- Masses and Springs (HTML5)
- Masses and Springs: Basics (HTML5)
- Maze Game
- Membrane Channels
- Microwaves
- Models of the Hydrogen Atom
- Molarity (HTML5)
- Molarity
- Molecular Motors
- Molecule Shapes
- Molecule Shapes: Basics (HTML5)
- Molecule Shapes: Basics
- Motion in 2D
- The Moving Man
- My Solar System
- Neon Lights & Other Discharge Lamps
- Neuron (HTML5)
- Neuron
- Normal Modes
- Ohm's Law (HTML5)
- Ohm's Law
- Optical Quantum Control
- Optical Tweezers and Applications
- Pendulum Lab
- Photoelectric Effect
- pH Scale (HTML5)
- pH Scale
- pH Scale: Basics (HTML5)
- Plate Tectonics
- Plinko Probability (HTML5)
- Plinko Probability
- Projectile Motion (HTML5)
- Projectile Motion
- Proportion Playground (HTML5)
- Quantum Bound States
- Quantum Tunneling and Wave Packets
- Quantum Wave Interference
- Radiating Charge
- Radio Waves & Electromagnetic Fields
- The Ramp
- Ramp: Forces and Motion
- Reactants, Products and Leftovers (HTML5)
- Reactants, Products and Leftovers
- Reactions & Rates
- Resistance in a Wire (HTML5)
- Resistance in a Wire
- Resonance
- Reversible Reactions
- Rutherford Scattering (HTML5)
- Rutherford Scattering
- Salts & Solubility
- Self-Driven Particle Model
- Semiconductors
- Signal Circuit
- Simplified MRI
- Sound
- States of Matter
- States of Matter: Basics
- Stern-Gerlach Experiment
- Stretching DNA
- Sugar and Salt Solutions
- Torque
- Trig Tour (HTML5)
- Under Pressure (HTML5)
- Unit Rates (HTML5)
- Wave Interference (HTML5)
- Wave Interference
- Wave on a String
The remaining simulations can be translated using the PhET Translation Utility.